inVR experiences can be created using the same 3D art packages that you already know how to use,
as long as it can export to FBX format.
If your 3D software does not export to FBX but does export to OBJ, DXF, DAE or 3DS formats, you can use the
Autodesk FBX Converter
to first convert it to FBX format before uploading to inVR.
Download Autodesk FBX Converter 2013.3 -> HERE <-
If your 3D software does export to FBX but your textures are missing, make sure that you have 'embed media' turned ON
when exporting. If your software doesn't have that setting (such as Blender), you can use the
Autodesk FBX Converter
to embed the textures into your FBX file.
Download Autodesk FBX Converter 2013.3 -> HERE <-
Some general notes for using FBX files with inVR:
- START POSITION: Name a single empty object in the scene "camera" and position/rotate it to where you want the start position to be.
- SCALE: Make sure the scale of your model is in appropriate real world size, using Meters for settings.
- PERFORMANCE: Try to keep geometry under 40,000 polygons, for best performance.
Requirements for exporting your creation to FBX format:
- TEXTURES: Make sure textures are in PNG or JPG format.
- TEXTURES: To maintain textures attached to your model, in FBX Settings, make sure 'embed media' is ON.
- ANIMATION: To export animations, in FBX Settings, make sure 'bake animation' is ON.
- For best performance: try to keep geometry under 40,000 polygons.
For improved viewer experience, utilize the following optional features:
- LIGHTING: Name one object in the scene "light". This will become a directional light with shadows on it.
- MATERIALS (default): The default materials can accept color map, normal map and specular map.
- MATERIAL (glass): If you have a glass material, name the material "glass" so it becomes a transparent, reflective material.
- MATERIAL (other): Other materials will be supported soon.
Download Unity Plugin
If you don't have Unity installed yet, you can download it -> HERE <-
Watch Tutorial Video
Check out the inVR Unity plugin 'Getting Started' video by clicking -> HERE <-